this is a rough design idea in flash. this will be displayed in city as interactive installation – such as building, wall, and etc...
Moving-Stars are created in flash, but they are supposed to be a actual image from a telescope on one of the observatories in the world.
On first page, it shows the local time in the location, and the space address for stars you see on the screen.
http://cc.usu.edu/~ryotaiizuka/id2/final/final_1119.swf
Monday, November 19, 2007
[LINK] Helpful link for download movie
here is a helpful link that I found.
The website allows you to download a movie from Youtube,
and convert the file into any types of file you want.
you don't need to download any kind of program.
you can download the converted file from the same website.
http://www.videodownloadx.com/
The website allows you to download a movie from Youtube,
and convert the file into any types of file you want.
you don't need to download any kind of program.
you can download the converted file from the same website.
http://www.videodownloadx.com/
Monday, November 12, 2007
[EXERCISE] WEEK9TH
here is a exercise of multi-actions in flash.
http://cc.usu.edu/~ryotaiizuka/id2/exercises/exercise_wk9th.swf
http://cc.usu.edu/~ryotaiizuka/id2/exercises/exercise_wk9th.swf
[STORYBOARD] Rough Idea of interactivity between different medias
I want to make an interactivity between a city landscape (could be world-wide), a telescope, a planetarium, and also a recent mobile device such as i-phone for this interactive promotion/campaign for Griffith observatory and the other organization.
Right now, I am thinking, a image of stars and planets seen from a actual telescope will be a core/center idea or concept that will inter-play between these media and will bring people to observatories. I am also thinking that during the interactivity, making a wish/hope/dream might be an interesting secondary idea or concept that audience can play with.

Right now, I am thinking, a image of stars and planets seen from a actual telescope will be a core/center idea or concept that will inter-play between these media and will bring people to observatories. I am also thinking that during the interactivity, making a wish/hope/dream might be an interesting secondary idea or concept that audience can play with.

[RESEARCH] EXAMPLES OF MEDIA / COMMUNICATION
Here are examples that show possibilities of how existing conditions, such as city landscape, studio, and etc... can be used for interactive play grounds.
Tuesday, November 6, 2007
[ RESEARCH ] Designing Interface for the Griffith Observatory
Examples of interactive campaigns / Promotions / designs
1) GLOBAL RESEARCH SHOW
http://sweet.tfm.co.jp/permalink_cannes.php?entry_id=01663
2) JUMP-IN.JP
http://jump-in.p.tha.jp/
3) amana
http://amana.jp/company/tsutawaru/
4) PENCIL CATCHER
http://www.pencil-catcher.com/
5) TOSHIBA Presents FM FESTIVAL 2004
http://tfm.p.tha.jp/
6) NIKE COSPLAY CAMPAIGN
http://nike.jp/akibaman/nikecosplayjapan3/
7) akarium Call Project
http://www.777interactive.jp/awards/2007/akarium/jp/index_mobile.html
8) BAR-code project
http://w03.qr-ad.com/pc/
9) JUST DO IT KIMEWAZA BATTLE
http://wonderactive.jp/award/nike/kimewaza/index_j.html
10) MINI Turn your Mobile
http://www.interone.de/cms/projects/mini//TYM/index_en.html
11) NIKE
http://www.rga.com/award/nikeplus.html
12) NIKEACG
http://www.nike.com/nikeacg/
13) Assassin's Creed
http://assassinscreed.uk.ubi.com/experience/
14) SUIT-MEN
http://suit-men.com/
15) MOTIONOGRAPHER
http://motionographer.com/
16) TextArc
http://textarc.org
17) Sofake
http://sofake.com/
example that shows the integration of technology in design
18) WEFAIL
http://wefail.com/turkey/
Artists/Designers dealing with interactive design
1) Joshua Davis
2) jakob nielsen
it is a secondary representation of interface for reading a book, and gives alternative reading methods for user to experiment.
1) GLOBAL RESEARCH SHOW
http://sweet.tfm.co.jp/permalink_cannes.php?entry_id=01663
2) JUMP-IN.JP
http://jump-in.p.tha.jp/
3) amana
http://amana.jp/company/tsutawaru/
4) PENCIL CATCHER
http://www.pencil-catcher.com/
5) TOSHIBA Presents FM FESTIVAL 2004
http://tfm.p.tha.jp/
6) NIKE COSPLAY CAMPAIGN
http://nike.jp/akibaman/nikecosplayjapan3/
7) akarium Call Project
http://www.777interactive.jp/awards/2007/akarium/jp/index_mobile.html
8) BAR-code project
http://w03.qr-ad.com/pc/
9) JUST DO IT KIMEWAZA BATTLE
http://wonderactive.jp/award/nike/kimewaza/index_j.html
10) MINI Turn your Mobile
http://www.interone.de/cms/projects/mini//TYM/index_en.html
11) NIKE
http://www.rga.com/award/nikeplus.html
12) NIKEACG
http://www.nike.com/nikeacg/
13) Assassin's Creed
http://assassinscreed.uk.ubi.com/experience/
14) SUIT-MEN
http://suit-men.com/
15) MOTIONOGRAPHER
http://motionographer.com/
16) TextArc
http://textarc.org
17) Sofake
http://sofake.com/
example that shows the integration of technology in design
18) WEFAIL
http://wefail.com/turkey/
Artists/Designers dealing with interactive design
1) Joshua Davis
2) jakob nielsen
it is a secondary representation of interface for reading a book, and gives alternative reading methods for user to experiment.
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